7+ years of experience in diverse fields including video games, TV series, films, and multimedia events. Developed a solid
and varied expertise. My versatility and deep knowledge of Unreal Engine allow me to excel in creating immersive
environments for video games, visual storytelling, and interactive experiences. In addition to technical skills, I have
significant experience in project management and leadership, overseeing teams and ensuring the successful completion of
ambitious and complex projects.
• Established and structured the Unreal Engine department, defining innovative methodologies to address complex multimedia production needs.
• Developed an optimized real-time pipeline, trained internal teams to ensure technical proficiency with Unreal Engine.
• Produced immersive environments for events such as interactive museums, automotive events, concerts, and video mapping projections.
• Developed and optimized real-time 3D environments, ensuring high visual quality for rich interactive experiences.
• Created digital twins for the visualization and pre-production of shows, allowing for scenario previews.
• Created high-quality 3D assets for various TV series using Unreal Engine, meeting production requirements and tight deadlines.
• Modeled, textured, and integrated detailed SubD models into environments, ensuring visual and technical consistency across various contexts.
• Designed stylized and cartoon environments for animated TV series, adopting flexible workflows to meet specific project needs.
• Supervised a team of 5 3D artists in the production of several virtual reality applications, coordinating modeling and integration stages.
• Developed and optimized the production pipeline, created Python tools to automate processes, enhance efficiency, and ensure smooth integration into the real-time engine.
• Modeled high and low poly assets, created shaders in Unity, and textured PBR for immersive environments and detailed buildings while adhering to technical and visual constraints.
• Developed specific Python tools for asset optimization and integration into Unity, ensuring smooth production processes.
• Modeled high and low poly assets, created shaders in Unity, and textured PBR for immersive environments and detailed buildings, respecting technical and visual constraints.