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Charly Tempez
Charly Tempez
Senior Environment Artist @ Normal Studio
Montréal, Canada

Summary

7+ years of experience in diverse fields including video games, TV series, films, and multimedia events. Developed a solid
and varied expertise. My versatility and deep knowledge of Unreal Engine allow me to excel in creating immersive
environments for video games, visual storytelling, and interactive experiences. In addition to technical skills, I have
significant experience in project management and leadership, overseeing teams and ensuring the successful completion of
ambitious and complex projects.

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingLightingHard Surface ModelingDigital SculptingEnvironment DesignPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Gaea
Gaea
World Creator
World Creator
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
After Effects
After Effects
Unity
Unity

Productions

    • Music Video
      Melanie Martinez - Trilogy Tour
    • Year
      2024
    • Role
      Senior 3D Environment Artist
    • Company
      Normal Studio
    • Music Video
      Melanie Martinez - Portals Tour
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Normal Studio
    • Music Video
      The Last Rockstars - Intro Show
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Normal Studio
    • Video Game
      2 Unannounced VR Games
    • Year
      2018
    • Role
      Props / Environment Artist
    • Company
      Studio Nyx
    • TV Production
      Pretzel and the Puppies Season 2
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Digital Dimension
    • TV Production
      Pretzel and the Puppies Season 1
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Digital Dimension
    • TV Production
      2 Unannounced TV Production Project
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Digital Dimension
    • Video Game
      UNIVERSAL WAR ONE VR
    • Year
      2018
    • Role
      Props / Environment Artist
    • Company
      Studio Nyx

Experience

  • Senior 3D Environment Artist at Normal Studio
    Montreal, CA
    March 2022 - Present

    • Established and structured the Unreal Engine department, defining innovative methodologies to address complex multimedia production needs.

    • Developed an optimized real-time pipeline, trained internal teams to ensure technical proficiency with Unreal Engine.

    • Produced immersive environments for events such as interactive museums, automotive events, concerts, and video mapping projections.

    • Developed and optimized real-time 3D environments, ensuring high visual quality for rich interactive experiences.

    • Created digital twins for the visualization and pre-production of shows, allowing for scenario previews.

  • 3D Environment Artist at Digital Dimension Entertainment Group ( Saturday Animation / Meduzarts Animation )
    Montréal, CA
    August 2020 - October 2022

    • Created high-quality 3D assets for various TV series using Unreal Engine, meeting production requirements and tight deadlines.

    • Modeled, textured, and integrated detailed SubD models into environments, ensuring visual and technical consistency across various contexts.

    • Designed stylized and cartoon environments for animated TV series, adopting flexible workflows to meet specific project needs.

  • Lead Environment Artist at Studio Nyx
    Angouleme, CA
    March 2018 - October 2019

    • Supervised a team of 5 3D artists in the production of several virtual reality applications, coordinating modeling and integration stages.

    • Developed and optimized the production pipeline, created Python tools to automate processes, enhance efficiency, and ensure smooth integration into the real-time engine.

    • Modeled high and low poly assets, created shaders in Unity, and textured PBR for immersive environments and detailed buildings while adhering to technical and visual constraints.

  • 3D Generalist at Studio Nyx
    Angoulême, FR
    April 2016 - July 2016

    • Developed specific Python tools for asset optimization and integration into Unity, ensuring smooth production processes.

    • Modeled high and low poly assets, created shaders in Unity, and textured PBR for immersive environments and detailed buildings, respecting technical and visual constraints.