Unreal Engine 4 : Tavern Environment

This tavern project is my personal project built in Unreal. I created all the assets by myself using Maya, Substance and Zbrush. I used some decals from Quixel.
This project's objectives was to create an entire environment using the knowledge I learned from this past year.
Thank you to J-Line who accepted to use his amazing concept.
https://www.artstation.com/rain-cloud
Also thanks to all my friends and colleagues who gave me useful feedback.

This is the process I used the most during my project, this is a simple process used everywhere.

This is the process I used the most during my project, this is a simple process used everywhere.

Here is an exemple of what a painter's file look like, I try to stay as organized as possible, because when you have a lot of materials on an object, it's easy to be lost.

Here is an exemple of what a painter's file look like, I try to stay as organized as possible, because when you have a lot of materials on an object, it's easy to be lost.

Overview of the props

Overview of the props

Overview of the props

Overview of the props